Perfect White
I figured... since I've had some time off... I'd give you a peek. Maximum volume!
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Save: Perfect White (Regular Edit) (320 kbps, Right-click and Save)
Save: Perfect White (Regular Edit) (FLAC lossless, Right-click and Save)
If I composed for a JRPG, maybe it would sound something like this
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Save: JRPG (some type of intro) (320 kbps, Right-click and Save)
Conan
This is a very unique (see how I pitched this using the best word I could think of?) sampling track using the Basil Poledouris soundtrack for the original motion picture Conan: The Barbarian, along with some more Marilyn Monroe (Diamonds are a Girl's Best Friend).
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Save: Conan (vs. Marilyn Monroe, Basil Poledouris) (320 kbps, Right-click and Save)
Some Like It Hot

A short sampling track I've been putting some time into now and then over the past week. It uses samples from "Some Like It Hot" by Marilyn Monroe and the Ivanhoe soundtrack by legendary cinematic composer Miklos Rozsa. I hope you like it!
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Save: Some Like It Hot (vs. Marilyn Monroe, Miklos Rozsa) (320 kbps, Right-click and Save)
The Clash
This is a study in intense conflict music I've been working on, using a brand new sound library for drums!
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Save: The Clash (320 kbps, Right-click and Save)
Once the Noise Ends, I’m Sad Again
So, we didn't end up being nominated with Polarius (that game project I was involved with), but that's fine, I had a great time making the music (or at least trying to). What I posted up online was however only one of the many different side-tracks I visited. Some of the alternates were pretty good but didn't fit the bill, others were outright bad.
I was working on Once the Noise Ends, I'm Sad Again just at the very end of the production cycle and thus we never had a chance to see if it would work well with the game. If you want to hear it nonetheless, and I think you should, here it is. And remember - once the noise ends - you'll be sad again. >|
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Save: Once the Noise Ends, I'm Sad Again (320 kbps, Right-click and Save)
Polarius
Electronic-esque track for one of my very bestest friends' gaming project "Polarius". It's a game where you control a guy who's somehow trapped in a world where Newton's law changes as soon as you hit spacebar. Check it out on his site, it's a neat concept and a game I'm very proud to be a part of making!
I provided the music in a long mash-up format that begins with a theme and transforms into a more game play type of music.
Save: Polarius (Game Track) (320 kbps, Right-click and Save)
Battlecrushers

Orchestral title track for a game project tentatively named "Battlecrushers".
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Save: Battlecrushers (Main Theme) (320 kbps, Right-click and Save)
RHYMEOCOPTER
A synth called Funky Wabble2 provides the foundation in this wobbly wabble of an attempt to do ... I don't know what. A lot of pitch bending and pure saws. There's a melody inspired by pirate group keygens (if you're a geek you know what I'm talking about).
The sparse and chopped vocals are taken from a track called "Reel Time" from an album by Aaron Jerome.
Save: RHYMEOCOPTER (320 kbps, Right-click and Save)
